My Tuto Best of – Conceptual Environments for Feature Film

Gnomon Workshop: Conceptual Environments for Feature Film Production with James Clyne

Futuristic Set Design
In this first of three DVDs in a series, James will cover a wide range of Adobe Photoshop® techniques that he uses as a concept designer in the feature film industry. Focusing on the subject of futuristic architectural landscapes, James starts with a blank page and quickly delves right into such topics as sketch ideation directly in Photoshop® and blocking in a dynamic composition. Setting itself apart from other concept art techniques, this DVD concentrates heavily on the smooth integration of photo reference and high-end conceptualization ideas, or what James terms “Photoshop® kit bashing”, blurring the line between photo and ideation rendering. Subjects such as Photoshop® layer properties, creating custom brushes, and developing architectural concepts are also covered.

01: Loose Digital Sketching
02: Manipulating Reference Photography
03: Composition / Hot Keys
04: Kit Bashing
05: Masking / Choosing Colors
06: 2D Texture Mapping
07: Adding More Objects to the Composition
08: More Photo Scrap / Render with Indication
09: Keeping it Fresh
10: Custom Brushes / Progression of Detail
11: Dodge Layer / Adjusting for Perspective
12: Adding a Figure for Scale
13: The Home Stretch: Final Details

Historical Set Design
In this second of three DVDs in a series, James will cover a wide range of Adobe Photoshop® techniques that he uses as a concept designer in the feature film industry. Focusing on the subject of historical architectural landscapes, James jumps into subjects such as keeping a rendering loose while maintaining presentation level quality and how to reinforce the visual narrative. Setting itself apart from other concept art techniques, this DVD concentrates heavily on the smooth integration of photo reference and high-end conceptualization ideas, or what James terms “Photoshop® kit bashing”, blurring the line between photo and ideation rendering. Subjects such as “painting in” a mask, strong lighting technique and character indication are also covered.

01: Line Drawing: Composition and Perspective
02: Blocking in Values / Painting in Layer Masks
03: Importing Photo Reference
04: Keeping it Loose
05: Identifying Light Sources
06: Reinforcing the Visual Narrative
07: Keeping the Elements Balanced
08: How much time do I spend on a painting??
09: More Detailing and Material Rendering
10: Refining / Atmosphere / Adjustment Layers
11: Adding Foreground Elements
12: Finishing Details

Contemporary Set Design
In this third of three DVDs in a series, James will cover a wide range of Adobe Photoshop® techniques that he uses as a concept designer in the feature film industry. Focusing on the subject of a contemporary loft interior as a film set, James acts as a location manager, production designer and illustrator to visually explain a common feature film art department pipeline technique. Setting itself apart from other concept art techniques, this DVD concentrates heavily on the smooth integration of photo reference and high-end conceptualization ideas, or what James terms “Photoshop® kit bashing”, blurring the line between photo and ideation rendering. Subjects such as using photo scrap as virtual set pieces, texture mapping in 2D, and rendering a wide range of materials from brushed steel to polished hardwood floor are also covered.

01: Laying out the Film Set
02: Sketching / Blocking in Set Pieces
03: Action Keys / Photo Reference / Layers
04: Where do I go from here?
05: Filling Gaps / Color Palette / Adding Pieces
06: Matte and Glossy Finishes / Detailing
07: What resolution do I work in? / Color Dodge
08: Working in Foreground Elements
09: Changing Set Dressings / Balancing Color