THE DOZER PART 2 IS OUT!

In this DVD, Instructor Laurens Corijn continues from Part 1 and constructs the Low Poly version of the Dozer including the Modeling, UVing, and Baking. Laurens also starts each major section off with a brief introduction on what to expect during the process. He starts off by carefully modeling each section of the Dozer’s low poly mesh. Once the low poly is complete he goes into creating the complex UVs required for baking and texturing. Laurens then goes into baking out the normal and ambient occlusion maps. and finally applying and adjusting a shader in the 3ds Max viewport.

This DVD is perfect for those who want to want a comprehensive look at how to take a complicated high-poly vehicle and create a low-poly version ready for real-time applications and games.

http://eat3d.com/dozer_part2

My Tuto Best of – Rendering and Texturing in 3ds Max

Rendering and Texturing in 3ds Max with Ramy Hanna

Lightning interior spaces
(no description…. but very useful one!)

Rendering Iridescence w/ the Shellac Material

In this tutorial, Ramy Hanna covers the funadamentals of creating iridescent materials in 3ds Max. Iridescence is an optical phenomenon in which hue changes depending on the angle at which it is being viewed. Iridescence can be seen in cds, shells and bubbles. Ramy starts with a reflective material and details how he uses Max’s Shellac material to create a three channel material that accurately recreates the optical effect of iridescence.

Texturing with Arch & Design Mental Ray Materials

Ramy Hanna, goes through texturing 9 different materials with the Arch & Design shader through Mental Ray for 3ds Max 2009. He covers materials such as plastic, cloth, chrome, glass, concrete, brick and wood all in this 60 minute tutorial. This tutorial is a must for anyone needing a crash course on architectural texturing. Materials covered are: plastic, cloth, chrome, glass, concrete, brick, painted walls, and wood.

GOOGLE IT.

My Tuto Best of – Look Development with mental ray

Gnomon – Look Development with mental ray
3ds Max Techniques with Alessandro Cangelosi

In this DVD, Alessandro Cangelosi will lead you through various rendering techniques necessary to accomplish different tasks such as architectural realistic rendering, creating procedural natural environments, live integration, scripting, and secondary effects such as depth of field and volume lighting. He talks about procedural modeling, shading, lighting, and scene management using mental ray, then composites the rendered passes using Autodesk Combustion and Composite, (aka Toxik), to achieve a film or photorealistic look. Alessandro also takes a look at how to control rendering features using MAXScript to add some custom tools to the pipeline. Instructor for this title: Alessandro Cangelosi

My Tuto Best of – Production Instruction Pipeline

 

professional polygon modeling with Autodesk 3ds Max 2010. This is the first volume in a series of production based training titles that takes the user through the entire process of producing a highly detailed 3D scene that involves working in various aspects of the production pipeline, including modeling, shading, lighting, rendering, and more.

In this first volume, you will be introduced to polygon modeling in 3ds Max 2010 and the Graphite Modeling Tools, which add a plethora of new tools and features, completely changing the way modelers approach everything from common tasks to the most complex modeling challenges.
Volume I takes the user through every step of the process involved in modeling a complex interior environment, placing emphasis on showing techniques that are efficient, fast, and make difficult modeling tasks as easy as possible.

‘Production Instruction with 3ds Max 2010: Volume I’ is perfect for beginner and intermediate modelers looking to learn
time saving professional techniques and anyone needing to learn advanced polygon modeling as quickly as possible.
This training product includes all project files and assets needed to follow along with the instructor.
Project files require Autodesk 3ds Max 2010.

http://www.i3dtutorials.com/tutorial/74_production-instruction-with-3dsmax-2010-volume-i

 

This training product is designed for anyone who needs to learn professional subdivision (SubD) modeling with Autodesk 3ds Max 2010. This is the third volume in a series of production based training titles that takes the user through the entire process of producing a highly detailed 3D scene that involves working in various aspects of the production pipeline. In this third volume, you will be taught advanced subdivision modeling methods in 3ds Max 2010.

Volume III takes the user through every step of the process involved in modeling complex environment props that mimic their real life counter parts, placing emphasis on showing techniques that are efficient, fast, and make difficult modeling tasks as easy as possible. ‘Production Instruction with 3ds Max 2010: Volume III’ is perfect for beginner, intermediate, and professional 3d artists seeking to learn time saving professional techniques and anyone needing to learn advanced SubD modeling as quickly and easily as possible.

This training product includes .max project files. Project files require Autodesk 3ds Max 2010

http://www.i3dtutorials.com/tutorial/77_production-instruction-with-3ds-max-2010-volume-iii

My Tuto Best of – The Fountain

 

In this demonstration the instructor creates the high res version of a complex modular fountain from scratch with 3ds Max 2010. The sculpting portions of the video are done twice, once in Mudbox 2009 and again in Zbrush 3.1. 

– Blocking out the Fountain using a Reference Image
– Experimenting with the new Containers in 3ds Max 2010
– Showing the difference between Scene Explorer and Scene Manager
– Using Stencils in both Mudbox and ZBrush
– Using the new Decimation Master Plugin for ZBrush 3.1
– Using the new Graphite Modeling Tools in 3ds Max 2010
– Using Meshlab to optimize your meshes prior to 3ds Max Import
– Optimizing the Scene for better Preformance
– Rendering out the Fountain with Lighttracer and tweaking it in Photoshop
Used programs: Autodesk 3ds Max 2010, Mudbox 2009, ZBrush 3.1, Photoshop
Duration: 8 1 / 2 Hours
Instructor: Riki Babington
project files included

http://eat3d.com/fountain_highres

 

part 2
Learn how to create professional low res meshes for next-gen games. The bulk of this demonstration is in 3ds Max 2010 where the instructor uses the new graphite modeling tools to optimize and create meshes to be used to capture the details from the fountain high res mesh. After the low res mesh is created the instructor creates the UVs for all the modular pieces of the fountain and then goes into great detail about the baking options to create your normal and ao maps.

The techniques used in this video have been proven effective in production to quickly create professional next-gen game meshes.

Apps Used: Autodesk 3ds Max 2010, Photoshop
Duration: 5 Hours
Instructor: Riki Babington

http://eat3d.com/fountain2_lowres