My Tuto Best of – Photoshop for Digital Production

The Gnomon Workshop – Photoshop for Digital Production

Adobe Photoshop® is the preferred, industry-standard software for photo manipulation and graphics creation, but using it effectively for projects in production is key. Learning the tools inside and out will help develop the knowledge, efficiency and workflow for creating your next masterpiece or for your project’s success.

This DVD unfolds the myriad of tools and production techniques for compositing, color correcting, masking, digital painting, photo-collage and design. This DVD contains an overview of the most commonly used tools in production, and then applies them with added techniques to real-world projects. The DVD also addresses program management issues that are essential for today’s “generalist” or 2D/3D production artist.

Topics Covered

Masking
Selections
Compositing
Digital Painting
Color Correcting
Photo-Collage
Layer Techniques
Workflow Customization

The Gnomon Workshop – Adobe Photoshop for Digital Production UPDATED!
Essential Techniques for Film, Broadcast and Games

Adobe Photoshop® is the preferred, industry-standard software for photo manipulation and graphics creation, but using it effectively for projects in production is key. With the release of CS5, Photoshop now offers a variety of new tools and functionality enhancing any workflow, and in this DVD, you will learn the professional methods for compositing, digital painting, photo retouching, design and more. Almost eight hours of exclusive content covering industry tips and techniques such as selection, color-correction, HDR and video are included. Dave begins with in-depth overviews of the most commonly used tools in production, and then applies them to real-world projects. This content is suited to both the novice and expert Photoshop user and will teach you the necessary skills for today’s “generalist” or 2D/3D production artist.

Topics Covered
Tools/Brushes/Brush/Tool Presets
Layers/Layer Comps
Adjustment Layers/Layers Styles
Smart Objects/Smart Filters/Filters
Selecting/Masking
Gradients/Patterns/Fill
Moving/Duplicating
Transforming/Warp/Puppet Warp
Video
Type
Color Modes/Color Settings
Photo Retouching/Color Correction
Actions/Automation and Scripts
Photo Merging
HDR Merging/HDR Toning/Lens Correction
Basic Digital Painting

My Tuto Best of – Introduction to Photoshop 3D

This unique disk will teach you the basics of 3D. Then you will understand how to use the 3D tools in Photoshop for yourself. You’ll learn about 3D objects (Geometry), lighting, custom texturing and more. This training provides a comprehensive, overview of the 3D workflow and features of Photoshop CS5 Extended. This DVD will also address the concept of importing and exporting 3D objects from 3rd party programs. Understand UV map texturing, Image Based lighting, general lighting techniques and texturing. create a single 3D scene with multiple 3D objects in a visual story line.

http://www.photoshopcafe.com/video/products/photoshop3D.htm

My Tuto Best of – Rendering and Texturing in 3ds Max

Rendering and Texturing in 3ds Max with Ramy Hanna

Lightning interior spaces
(no description…. but very useful one!)

Rendering Iridescence w/ the Shellac Material

In this tutorial, Ramy Hanna covers the funadamentals of creating iridescent materials in 3ds Max. Iridescence is an optical phenomenon in which hue changes depending on the angle at which it is being viewed. Iridescence can be seen in cds, shells and bubbles. Ramy starts with a reflective material and details how he uses Max’s Shellac material to create a three channel material that accurately recreates the optical effect of iridescence.

Texturing with Arch & Design Mental Ray Materials

Ramy Hanna, goes through texturing 9 different materials with the Arch & Design shader through Mental Ray for 3ds Max 2009. He covers materials such as plastic, cloth, chrome, glass, concrete, brick and wood all in this 60 minute tutorial. This tutorial is a must for anyone needing a crash course on architectural texturing. Materials covered are: plastic, cloth, chrome, glass, concrete, brick, painted walls, and wood.

GOOGLE IT.

My Tuto Best of – Look Development with mental ray

Gnomon – Look Development with mental ray
3ds Max Techniques with Alessandro Cangelosi

In this DVD, Alessandro Cangelosi will lead you through various rendering techniques necessary to accomplish different tasks such as architectural realistic rendering, creating procedural natural environments, live integration, scripting, and secondary effects such as depth of field and volume lighting. He talks about procedural modeling, shading, lighting, and scene management using mental ray, then composites the rendered passes using Autodesk Combustion and Composite, (aka Toxik), to achieve a film or photorealistic look. Alessandro also takes a look at how to control rendering features using MAXScript to add some custom tools to the pipeline. Instructor for this title: Alessandro Cangelosi

My Tuto Best of – 3D Matte Painting and Camera Mapping

Gnomon 3D Matte Painting and Camera Mapping

In this second DVD in a series, Chris Stoski illustrates the creation of several 3D matte paintings. In the visual effects industry, directors are always asking for moving cameras in matte paintings and Chris shows how this is achieved. He creates two different environments and discusses how a matte painter creates camera movement in these key scenarios. In addition to Adobe Photoshop®, Chris uses Autodesk 3ds Max, but the techniques can be implemented with other popular 3D software as well.
From forward-moving dolly shots to lateral helicopter aerials, Chris covers the essentials of 3D and 2.5D matte painting for matte artists of all skill levels.

Topics Covered:

– Matte Painting Fundamentals
– Film Resolutions
– Painting
– 3D Modeling
– Lighting
– Texturing
– Image Manipulation
– 3D Particles
– Cloud Extractions
– Compositing for Matte Painters
– Post Camera Animation

My Tuto Best of – Advanced Mesh Paint with UDK

In this video we’ll take an advanced look at UDK’s mesh painting features (often called vertex painting). We’ll go in depth on how to create several advanced blending materials such as snow icing over stones, puddles that react to light, and cracked and weathered concrete. We will also discuss how to create mix maps in Photoshop which will allow us to blend our materials in unique and interesting ways

http://www.3dmotive.com/training/udk/advanced-mesh-paint-with-udk/?follow=true

My Tuto Best of – UDK Lighting and Post Processing

 

In this DVD, Dave Prout and Jim Magill go through Lighting and Post Processing in UDK. Together they use over 27 years of combined professional experience to deliver not only great instruction but also many practical applications when putting the final touches on your levels.

Like many of our other DVDs, this video is target for both professionals and those who are just starting to use Unreal Development Kit.

About the Instructors:
Dave Prout co-founded Spark Unlimited which became an award-winning game developer with 120 employees over 5 years. Since then he has been working with UDK to create games and continues making games to this day. Make sure to check out Dave’s regularly updated website http://www.daveprout.com.

Jim Magill has been working in games not too long after he graduated art college in 1996. Since then he contributed to many popular games such as Theif 3 and Deus Ex 2. Jim has been using Unreal Editor 3 for the last 5 years and is currently working on DCUO at Sony Online.

http://eat3d.com/udk_lighting

 

My Tuto Best of –

 

In this demonstration the instructor starts off by explaining the nodes that will be used throughout the rest of the DVD. From there he goes into depth on how to create a material that can transition from one set of textures and parameters, into another. He also gets into how to make a character completely dissolve away.

Once the materials are setup, the instructor goes into how to control them in Cascade, Kismet, and Matinee. While inside Matinee, you learn how to time the dissolve to match the animation, and also how to swap entire materials and allow the character to dissolve after he has transformed from stone to real life.

About the Instructor:
Bryan Erck has worked in the video game industry for over 10 years and has shipped 15 titles. Some of those titles are, “Star Wars Ep1: Racer”, “Gladius”, “Matrix: Path of Neo” and “Blacksite: Area 51”. Bryan started in the video game industry in QA at LucasArts when he was 19 years old. From there, Bryan became a Technical Artist and then has been doing in game special effects for the last six years.

http://eat3d.com/vfx

My Tuto Best of – Unreal Development Kit 2 -Cinematics & Environment effects

 

Back by popular demand, Sjoerd Hourences De Jong builds upon the information taught in his first DVD (An Introduction and Application) by creating an entire in-game cinematic. Sjoerd starts with a custom existing level and adds rain, wind, thunder, lightning, splashes, puddles, and even plants that react to wind in order to bring the environment to life. From there he goes through adding a character to the scene, adding multiple cameras, triggering a lighting strike, creating an electrifying effect, creating a fire, blowing off a small door and finally setting everything up in kismet/matinee for the final cinematic.

You will also learn from an Unreal Master exactly how to develop your own workflow and start making amazing cinematics inside UDK right now.

About the Instructor:
Sjoerd Hourences De Jong has been working with the Unreal Editor for over 10 years and has worked as titles such as Huxley, Warpath and UT 2004. Sjoerd recently Designed and directed the UT3 mod “The Ball” that has already won a range of awards in some of the world’s largest competitions such as the ModDB MOTY and the MakeSomethingUnreal contest. Make sure to check out Sjoerd’s website hourences.com for free unreal tutorials, books, and personal tutoring.

http://eat3d.com/

My Tuto Best of – Unreal Development Kit – Introduction and Application

 

In this demonstration Sjoerd Hourences  De Jong guides you through the Unreal Development Kit (UDK). Instead of giving a simple technical overview, Sjoerd uses over 10 years of personal and professional experience with Unreal Editor to create an entire exterior and interior environment from scratch. Along the way he explains many of the fundamentals about UDK and helps de-mystify many of its powerful features.

You will also learn from an Unreal Master exactly how to develop your own workflow and start making amazing environments inside UDK right now.

About the Instructor:
Sjoerd Hourences De Jong has been working with the Unreal Editor for over 10 years and has worked as titles such as Huxley, Warpath and UT 2004. Sjoerd recently Designed and directed the UT3 mod “The Ball” that has already won a range of awards in some of the world’s largest competitions such as the ModDB MOTY and the MakeSomethingUnreal contest. Make sure to check out Sjoerd’s website hourences.com for free unreal tutorials, books, and personal tutoring.

http://eat3d.com/udk