My Tuto Best of – Volume Vertex Collapse

In this demonstration, Jeremy Baldwin demonstrates how to create a dynamic sphere volume using shaders within Unreal Engine 4.

About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

youtube.com/watch?v=MSVf3djHdK0

My Tuto Best of – Advanced Mesh Paint with UDK

In this video we’ll take an advanced look at UDK’s mesh painting features (often called vertex painting). We’ll go in depth on how to create several advanced blending materials such as snow icing over stones, puddles that react to light, and cracked and weathered concrete. We will also discuss how to create mix maps in Photoshop which will allow us to blend our materials in unique and interesting ways

http://www.3dmotive.com/training/udk/advanced-mesh-paint-with-udk/?follow=true

My Tuto Best of – UDK Lighting and Post Processing

 

In this DVD, Dave Prout and Jim Magill go through Lighting and Post Processing in UDK. Together they use over 27 years of combined professional experience to deliver not only great instruction but also many practical applications when putting the final touches on your levels.

Like many of our other DVDs, this video is target for both professionals and those who are just starting to use Unreal Development Kit.

About the Instructors:
Dave Prout co-founded Spark Unlimited which became an award-winning game developer with 120 employees over 5 years. Since then he has been working with UDK to create games and continues making games to this day. Make sure to check out Dave’s regularly updated website http://www.daveprout.com.

Jim Magill has been working in games not too long after he graduated art college in 1996. Since then he contributed to many popular games such as Theif 3 and Deus Ex 2. Jim has been using Unreal Editor 3 for the last 5 years and is currently working on DCUO at Sony Online.

http://eat3d.com/udk_lighting

 

My Tuto Best of –

 

In this demonstration the instructor starts off by explaining the nodes that will be used throughout the rest of the DVD. From there he goes into depth on how to create a material that can transition from one set of textures and parameters, into another. He also gets into how to make a character completely dissolve away.

Once the materials are setup, the instructor goes into how to control them in Cascade, Kismet, and Matinee. While inside Matinee, you learn how to time the dissolve to match the animation, and also how to swap entire materials and allow the character to dissolve after he has transformed from stone to real life.

About the Instructor:
Bryan Erck has worked in the video game industry for over 10 years and has shipped 15 titles. Some of those titles are, “Star Wars Ep1: Racer”, “Gladius”, “Matrix: Path of Neo” and “Blacksite: Area 51”. Bryan started in the video game industry in QA at LucasArts when he was 19 years old. From there, Bryan became a Technical Artist and then has been doing in game special effects for the last six years.

http://eat3d.com/vfx

My Tuto Best of – Unreal Development Kit 2 -Cinematics & Environment effects

 

Back by popular demand, Sjoerd Hourences¬Ě De Jong builds upon the information taught in his first DVD (An Introduction and Application) by creating an entire in-game cinematic. Sjoerd starts with a custom existing level and adds rain, wind, thunder, lightning, splashes, puddles, and even plants that react to wind in order to bring the environment to life. From there he goes through adding a character to the scene, adding multiple cameras, triggering a lighting strike, creating an electrifying effect, creating a fire, blowing off a small door and finally setting everything up in kismet/matinee for the final cinematic.

You will also learn from an Unreal Master exactly how to develop your own workflow and start making amazing cinematics inside UDK right now.

About the Instructor:
Sjoerd Hourences¬Ě De Jong has been working with the Unreal Editor for over 10 years and has worked as titles such as Huxley, Warpath and UT 2004. Sjoerd recently Designed and directed the UT3 mod “The Ball” that has already won a range of awards in some of the world’s largest competitions such as the ModDB MOTY and the MakeSomethingUnreal contest. Make sure to check out Sjoerd’s website hourences.com for free unreal tutorials, books, and personal tutoring.

http://eat3d.com/

My Tuto Best of – Unreal Cascade – An Introduction and Application

 

In this demonstration the instructor starts off by going over the entire cascade interface and then through most of the common modules. Once the foundation is laid its on to creating several effects from scratch. Everything from creating an explosion, hit effects, water drips, laser beams, and trails are covered.

If you have never used cascade you should be able to follow along and understand. Even if you are experienced using cascade, you should pick up useful information throughout the DVD.

About the Instructor:
Bryan Erck has worked in the video game industry for over 10 years and has shipped 15 titles. Some of those titles are, “Star Wars Ep1: Racer”, “Gladius”, “Matrix: Path of Neo” and “Blacksite: Area 51”. Bryan started in the video game industry in QA at LucasArts when he was 19 years old. From there, Bryan became a Technical Artist and then has been doing in game special effects for the last six years.

http://eat3d.com/cascade