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My Tuto Best of – The Fountain


In this demonstration the instructor creates the high res version of a complex modular fountain from scratch with 3ds Max 2010. The sculpting portions of the video are done twice, once in Mudbox 2009 and again in Zbrush 3.1. 

– Blocking out the Fountain using a Reference Image
– Experimenting with the new Containers in 3ds Max 2010
– Showing the difference between Scene Explorer and Scene Manager
– Using Stencils in both Mudbox and ZBrush
– Using the new Decimation Master Plugin for ZBrush 3.1
– Using the new Graphite Modeling Tools in 3ds Max 2010
– Using Meshlab to optimize your meshes prior to 3ds Max Import
– Optimizing the Scene for better Preformance
– Rendering out the Fountain with Lighttracer and tweaking it in Photoshop
Used programs: Autodesk 3ds Max 2010, Mudbox 2009, ZBrush 3.1, Photoshop
Duration: 8 1 / 2 Hours
Instructor: Riki Babington
project files included


part 2
Learn how to create professional low res meshes for next-gen games. The bulk of this demonstration is in 3ds Max 2010 where the instructor uses the new graphite modeling tools to optimize and create meshes to be used to capture the details from the fountain high res mesh. After the low res mesh is created the instructor creates the UVs for all the modular pieces of the fountain and then goes into great detail about the baking options to create your normal and ao maps.

The techniques used in this video have been proven effective in production to quickly create professional next-gen game meshes.

Apps Used: Autodesk 3ds Max 2010, Photoshop
Duration: 5 Hours
Instructor: Riki Babington

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