The king has a new wife.
In this DVD, Michael Pavlovich starts from scratch with zspheres and creates an entire character with clothing and accessories in ZBrush 4. Michaels starts off by creating the base mesh and then sculpts out the entire body without cloths. He then goes through re-topologizing the body and the re-projecting the details. Next, Michael sculpts the fine details and then polypaints the entire body to a production finish. Once the body is done, he then creates all of the clothing and accessories, starting in Maya, then detailing and painting them in ZBrush. As a bonus, he also gives an overview of Fibers and how to use them to add hair to your character. Finally, he shows his render and compositing settings used in this DVD cover.
This DVD is an amazing resource for those looking to create their own characters in ZBrush using many of the latest tools and features.
Over 32 + hours of ZBrush training including over 18 hours of new content covering features like DynaMesh, LightCaps, the Slice brush, CurveTubes and a whole lot more
intructor: Ryan Kingslien
In this DVD, Michael Pavlovich takes up where he left off on the ZBrush 3.5 Comprehensive Video. With the release of ZBrush 4 comes many new amazing features and Michael explores them in detail. He first starts off with an overview and then goes straight into many new modifiers, from there he gets into the many new brushes and settings included. Michael then goes into the new subtool features, shadowbox, layers, and then an extremely detailed overview of spotlight. From there he goes into Timeline, UV Master, Transpose, Materials, and Rendering with BPR. Finally there is a bonus chapter included that goes over the creation of the characters body.
This DVD is perfect for those who want to get the most out of ZBrush 4’s many new features and put them to use making amazing character right now.
About the Instructor:
Michael Pavlovich has been in the game industry since graduating from the Ringling School of Art and Design in 2005. Starting as an environment artist, Michael has worked on several titles for multiple platforms, at both Electronic Arts and Sony Online Entertainment. Michael is currently a Senior Character Artist at SOE, Austin.